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	<title>Ignacio Sánchez Ginés</title>
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	<link>http://www.ignaciosanchezgines.com</link>
	<description>Where the code flows</description>
	<pubDate>Wed, 03 Dec 2008 10:01:16 +0000</pubDate>
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			<item>
		<title>iPhone C++ programming</title>
		<link>http://www.ignaciosanchezgines.com/2008/12/03/iphone-c-programming/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/12/03/iphone-c-programming/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 10:00:04 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[C++]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=74</guid>
		<description><![CDATA[I am a hardcore C++ fan and I really dislike Objective C.
I decided to take a look to the iPhone SDK and see if I can make some OpenGL programming using pure C++.
I found that it&#8217;s really easy to mix both languages in the same project. You can even mix Objective C and C++ code [...]]]></description>
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		</item>
		<item>
		<title>Ubuntu tip: backing up installed packages</title>
		<link>http://www.ignaciosanchezgines.com/2008/12/01/ubuntu-tip-backing-up-installed-packages/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/12/01/ubuntu-tip-backing-up-installed-packages/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 12:16:58 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=72</guid>
		<description><![CDATA[I have just installed a fresh copy of the new Ubuntu 8.10.
In order to mantain all the packages installed in my old system I generated a list of the currently installed packages, so I could restore them later.

dpkg --get-selections &#62; packages

This generates a file with all the installed packages in your system. Just copy it [...]]]></description>
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		</item>
		<item>
		<title>Buttons and controls for our arcade cabinet</title>
		<link>http://www.ignaciosanchezgines.com/2008/08/29/buttons-and-controls-for-our-arcade-cabinet/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/08/29/buttons-and-controls-for-our-arcade-cabinet/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 23:02:41 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Arcade]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=46</guid>
		<description><![CDATA[And there let be buttons&#8230;  

Like I already said in my previous post, I ordered all the buttons, joysticks and electronics at Ultimarc.
The buttons and joysticks are controlled by an IPAC interface, that we can connect to a PS/2 or USB port of our motherboard:

I am going to use some spare parts I have [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/08/29/buttons-and-controls-for-our-arcade-cabinet/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Netbeans file templates</title>
		<link>http://www.ignaciosanchezgines.com/2008/08/28/netbeans-file-templates/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/08/28/netbeans-file-templates/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 09:10:25 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Java]]></category>

		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=60</guid>
		<description><![CDATA[You may have seen that when you create a new class, interface or something with Netbeans, the IDE automatically generates some code for you.
It is possible to customize this code using the Netbeans File Templates.
Under the &#8220;Tools&#8221; menu there is an option called &#8220;Templates&#8221;. This dialog let you create and edit every template used in [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/08/28/netbeans-file-templates/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Java &#038; Netbeans: Overriding paint to customize GUI components</title>
		<link>http://www.ignaciosanchezgines.com/2008/08/26/java-netbeans-overriding-paint-to-customize-gui-components/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/08/26/java-netbeans-overriding-paint-to-customize-gui-components/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 10:51:24 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Java]]></category>

		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=58</guid>
		<description><![CDATA[I found that it&#8217;s somewhat tricky to override GUI components methods with Netbeans, because the IDE automatically generates the code needed for the component, and that code cannot be edited (it&#8217;s grayed out).
But there is a property, in the &#8220;Code&#8221; tab of the component properties called &#8220;Custom Creation Code&#8221;, that let us insert the creation [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/08/26/java-netbeans-overriding-paint-to-customize-gui-components/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Minimize any application to the system tray in Ubuntu</title>
		<link>http://www.ignaciosanchezgines.com/2008/07/26/minimize-any-application-to-the-system-tray-in-ubuntu/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/07/26/minimize-any-application-to-the-system-tray-in-ubuntu/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 22:30:49 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=57</guid>
		<description><![CDATA[Today I was googling to figure out how I could minimize any application to the Ubuntu system tray.
I am very used to Outlook and I have recently migrated to Thunderbird, so I was looking for a method to minimize Thunderbird to the system tray.
I found two solutions.
The first one was New Mail Icon, which is [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/07/26/minimize-any-application-to-the-system-tray-in-ubuntu/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Creating an XNA project for both Windows and XBOX platforms</title>
		<link>http://www.ignaciosanchezgines.com/2008/07/23/creating-an-xna-project-for-both-windows-and-xbox-platforms/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/07/23/creating-an-xna-project-for-both-windows-and-xbox-platforms/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 21:42:16 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[.NET]]></category>

		<category><![CDATA[Projects]]></category>

		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=43</guid>
		<description><![CDATA[This week I&#8217;ve started a new XNA project and I had some troubles trying to configure the solution with Visual Studio, until I figured out how easy it was.
The point was creating a single solution with both Windows and XBOX projects on it. I also want a single shared folder for the sources.
I started creating [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/07/23/creating-an-xna-project-for-both-windows-and-xbox-platforms/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Building an arcade cabinet from scratch</title>
		<link>http://www.ignaciosanchezgines.com/2008/07/18/creating-an-arcade-cabinet-from-scratch/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/07/18/creating-an-arcade-cabinet-from-scratch/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 07:39:08 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Arcade]]></category>

		<category><![CDATA[Emulation]]></category>

		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=44</guid>
		<description><![CDATA[One of my current projects consists in building and old arcade cabinet entirely from scratch.
This would be a long process. I am planning to buy wood panels and cut them off to form the cabinet based on the blueprints I am finishing off.
I have the controls already ordered at Ultimarc, and I am currently preparing [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/07/18/creating-an-arcade-cabinet-from-scratch/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Dependency injection between two local EJBs with Netbeans</title>
		<link>http://www.ignaciosanchezgines.com/2008/07/07/dependency-injection-between-two-local-ejbs-with-netbeans/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/07/07/dependency-injection-between-two-local-ejbs-with-netbeans/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 07:24:06 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Java]]></category>

		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=49</guid>
		<description><![CDATA[This a simple tutorial about how to create a local dependecy injection within two EJBs 3.0.
The point is creating one EJB that calls a method from another local EJB with Netbeans and Glassfish.
Start Netbeans and create a new EJB project called Util and add a new session bean to it. Make it stateless and local.



@Local
public [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/07/07/dependency-injection-between-two-local-ejbs-with-netbeans/feed/</wfw:commentRss>
		</item>
		<item>
		<title>J2ME Game Template</title>
		<link>http://www.ignaciosanchezgines.com/2008/06/24/j2me-game-template/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/06/24/j2me-game-template/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 21:06:38 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Java]]></category>

		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=47</guid>
		<description><![CDATA[Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project.
The template is a Netbeans project that can be used as a base to build a J2ME game or application. It is ready to build projects for MIDP 1 and MIDP 2 as well as specific [...]]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/06/24/j2me-game-template/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warming up</title>
		<link>http://www.ignaciosanchezgines.com/2008/06/19/warming-up/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/06/19/warming-up/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 12:07:32 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=42</guid>
		<description><![CDATA[The site is almost ready.
It still needs some work to do and some sections need to be filled out but my new site is getting almost done  
In a few days I will begin with my new XNA project called Spin (working title). 
More news to come. Stay tuned!!
]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/06/19/warming-up/feed/</wfw:commentRss>
		</item>
		<item>
		<title>There is always a first time</title>
		<link>http://www.ignaciosanchezgines.com/2008/06/07/there-is-always-a-first-time/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/06/07/there-is-always-a-first-time/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 12:00:57 +0000</pubDate>
		<dc:creator>Ignacio Sánchez</dc:creator>
		
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=11</guid>
		<description><![CDATA[Hola!
Here it is. Day Zero. The first post of my shiny new website.
This is going to be the start of a long journey, so fasten your seat belts and enjoy the ride.
]]></description>
		<wfw:commentRss>http://www.ignaciosanchezgines.com/2008/06/07/there-is-always-a-first-time/feed/</wfw:commentRss>
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