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	<title>Ignacio Sánchez Ginés &#187; Java</title>
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	<link>http://www.ignaciosanchezgines.com</link>
	<description>Where the code flows</description>
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		<title>Now reading Netbeans IDE 7 Cookbook</title>
		<link>http://www.ignaciosanchezgines.com/2011/07/27/now-reading-netbeans-ide-7-cookbook/</link>
		<comments>http://www.ignaciosanchezgines.com/2011/07/27/now-reading-netbeans-ide-7-cookbook/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 20:29:15 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=102</guid>
		<description><![CDATA[Thanks to the people at Packt Publishing I&#8217;m currently reading the Netbeans IDE 7 Cookbook that was recently released coinciding with the release of Netbeans 7. It&#8217;s looking quite good, and seems to be a nice collection of solutions and a good starting point for Netbeans newcomers. Once I&#8217;ve finished reading it I will be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Netbeans Platform book</title>
		<link>http://www.ignaciosanchezgines.com/2010/09/07/netbeans-platform-book/</link>
		<comments>http://www.ignaciosanchezgines.com/2010/09/07/netbeans-platform-book/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 06:51:17 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=98</guid>
		<description><![CDATA[I came across a new book from Packt Publishing about Netbeans Platform. In some of my game projects I have the need to write some custom editors, (world editors, material systems, particle editors, AI tweaking&#8230;) Although I am very used to make my game editors in C#, Netbeans Platform could be a very valuable option [...]]]></description>
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		<title>Netbeans file templates</title>
		<link>http://www.ignaciosanchezgines.com/2008/08/28/netbeans-file-templates/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/08/28/netbeans-file-templates/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 09:10:25 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=60</guid>
		<description><![CDATA[You may have seen that when you create a new class, interface or something with Netbeans, the IDE automatically generates some code for you. It is possible to customize this code using the Netbeans File Templates. Under the &#8220;Tools&#8221; menu there is an option called &#8220;Templates&#8221;. This dialog let you create and edit every template [...]]]></description>
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		<title>Java &amp; Netbeans: Overriding paint to customize GUI components</title>
		<link>http://www.ignaciosanchezgines.com/2008/08/26/java-netbeans-overriding-paint-to-customize-gui-components/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/08/26/java-netbeans-overriding-paint-to-customize-gui-components/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 10:51:24 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=58</guid>
		<description><![CDATA[I found that it&#8217;s somewhat tricky to override GUI components methods with Netbeans, because the IDE automatically generates the code needed for the component, and that code cannot be edited (it&#8217;s grayed out). But there is a property, in the &#8220;Code&#8221; tab of the component properties called &#8220;Custom Creation Code&#8221;, that let us insert the [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Dependency injection between two local EJBs with Netbeans</title>
		<link>http://www.ignaciosanchezgines.com/2008/07/07/dependency-injection-between-two-local-ejbs-with-netbeans/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/07/07/dependency-injection-between-two-local-ejbs-with-netbeans/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 07:24:06 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=49</guid>
		<description><![CDATA[This a simple tutorial about how to create a local dependecy injection within two EJBs 3.0. The point is creating one EJB that calls a method from another local EJB with Netbeans and Glassfish. Start Netbeans and create a new EJB project called Util and add a new session bean to it. Make it stateless [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>J2ME Game Template</title>
		<link>http://www.ignaciosanchezgines.com/2008/06/24/j2me-game-template/</link>
		<comments>http://www.ignaciosanchezgines.com/2008/06/24/j2me-game-template/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 21:06:38 +0000</pubDate>
		<dc:creator>Helius</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[NetBeans]]></category>

		<guid isPermaLink="false">http://www.ignaciosanchezgines.com/?p=47</guid>
		<description><![CDATA[Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project. The template is a Netbeans project that can be used as a base to build a J2ME game or application. It is ready to build projects for MIDP 1 and MIDP 2 as well as [...]]]></description>
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		<slash:comments>1</slash:comments>
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