Sep
8
2011
| The 2011 Open Source Awards was launched on the 1st week of August by Packt, inviting people to visit www.PacktPub.com and submit nominations for their favorite Open Source project. Now in its sixth year, the Awards continue in its aim of encouraging, supporting, recognizing and rewarding all Open Source projects. |
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The 2010 Open Source Award Winners included the Open Source Content Management System (CMS) Award winner CMS Made Simple, Open Source JavaScript Libraries Award winner jQuery and Pimcore the winner of the Most Promising Open Source Project Award.
The 2011 Awards will feature a prize fund of $24,000 with several new categories introduced and the vote of the public becoming more influential.
Packt has opened up nominations for people to submit their favorite Open Source projects for each category at www.PacktPub.com/open-source-awards-home. The top five in each category will go through to the final, which begins mid-September.
Comments Off | posted in Blog, NetBeans
Aug
27
2011
We just finished Puzzle Star HD, our latest game at Geardome, and it’s now ready for download from the App Store!
We took the iPhone edition and improved it with high resolution graphics and some new music and sounds.
Now it’s also fully integrated with Game Center, and well… it’s really fun and challenging to play
For only $0.99 / €0.79 / £0.69 it’s a real bargain
So give it a try!

Comments Off | posted in Game Development, iOS, Projects
Aug
18
2011
| I just finished reading the NetBeans IDE 7 Cookbook by Rhawi Dantas.This book is a collection of recipes addressing common tasks you will face writting applications with Netbeans.
These recipes are small, direct and concise tutorials that will show you, step by step, the procedure to achieve those tasks. |
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There are more than 70 recipes grouped by several topics like GUI, Mobile, Web Applications, Refactoring and so on.
Each recipe has four different sections: an introduction, the how-to of the recipe, a description of how it works, and some text about additional things or procedures you can use to extend the procedure of the addressed task.
You can download a free sample chapter to get an idea of how the recipes are written.
One of the good things of the book is that it is not bound to any language at all. It shows all the main features of Netbeans available for any language and technology, covering how to create the projects and how to use the common tools to all the languages and some others that are language specific.
In the other hand it does not cover all the things you can do with Netbeans (obviously!), but is a good introduction of the main things you will find on the IDE.
I have to say that I am a Netbeans user since 2005 and I am very used to it. With that in mind, I feel this book is not well suited for advanced users or people already familiar with Netbeans.
That is not necessarily a bad thing. The book is indeed for those coders who are making their first steps into this IDE and need a tutorial for quickly getting things up and running.
All in all, this is a very valuable book for beginners or for people that is currently starting up with Netbeans. It will teach you the basics steps to quickly start developing applications with Netbeans. The concepts and recipes are basic so more advanced users may want to pass.
Comments Off | posted in NetBeans
Jul
28
2011
I decided to open source my two Chip-8 emulators for J2ME and iOS in GitHub.
The code is quick and dirty but fully functional and the emulation part is quite good. All the games I could find for Chip-8 and Super Chip run fine.
In fact, the iOS Chip-8 emulator was published as a paid application on the App Store during more than a year, before Apple kindly told me to remove it from the store due to some infringements of the terms (no emulators please
)
So here it’s the repository for the J2ME edition: https://github.com/ignasan/J2ME-Chip-8-Emulator
And this is the iOS port: https://github.com/ignasan/iPhone-Chip-8-Emulator

Comments Off | posted in Emulation, iOS
Jul
27
2011
Thanks to the people at Packt Publishing I’m currently reading the Netbeans IDE 7 Cookbook that was recently released coinciding with the release of Netbeans 7.
It’s looking quite good, and seems to be a nice collection of solutions and a good starting point for Netbeans newcomers.
Once I’ve finished reading it I will be writing a review here so stay tuned.
Comments Off | posted in Java, NetBeans
Sep
7
2010
I came across a new book from Packt Publishing about Netbeans Platform.
In some of my game projects I have the need to write some custom editors, (world editors, material systems, particle editors, AI tweaking…)
Although I am very used to make my game editors in C#, Netbeans Platform could be a very valuable option to write this kind of editors rapidly.
Comments Off | posted in Game Development, Java, NetBeans
Aug
7
2010

We found a new level editor for Ozone…
Comments Off | posted in Game Development, iPhone, Projects
Jun
18
2010
Planet Gamedev is a new feed aggregator that collects every relevant game development blog from the web.
If you blog about game development or you know a great blog you can suggest new additions and subscribe to its RSS feed.
http://www.planetgamedev.com
Comments Off | posted in Game Development, Projects
Apr
12
2010
I am very proud that many people are impressed with Ozone!
Touch Arcade has just made a review, wow!
http://toucharcade.com/2010/04/12/ball-roller-ozone-is-a-puff-of-fresh-air
Try it yourself: http://ozone.itunes.geardome.com
Comments Off | posted in Projects
Apr
7
2010
After one year of hard coding and long periods without sleep I finished Ozone with my mates at Geardome!
http://ozone.geardome.com
Some curiosities about the game:
- 1 year of development (not full time). Although we based the game in a previous game of us (Hydrium) we started completely from scratch, both art, audio and code.
- Full 3D game engine coded in C++ and fully optimized for portable devices (iPhone, iPad, PSP, Nintendo DS…), easily portable, with cool features, effects, particles, culling, but lacks some things like materials and animation (maybe for the next game).
- 60 FPS on iPad, iPhone 3GS, and iPod touch 2nd gen and above. 30 FPS on old models.
- Fully integrated with Bullet Physics Engine for physics simulation. Bullet runs quite fast indeed! We are definitely using it in future projects.
- 3D sound based in OpenAL.
- Modular design, based in episodes. Ozone currently ships with 5 episodes but it will be easy for us to add more episodes.
- Online MySQL database for storing world wide scores.
- iPad edition is on the way.


Comments Off | posted in C++, iPhone, Projects